Nowadays, there is not a physical and determined space that we can call workplace; due to the digital era we are living in, we are allowed to work wherever and whenever we want. Moreover, especially for creative jobs, the boundary that divides our work and pleasure time collapses: everything we see, live and experiment in our surroundings are inspiring and influencing our minds.
For this reason I started to investigate my own design process and the way how I work. To do that I started a research about myself and my needs as a designer, but even as a person. Reflecting on these points I realized that I need to be somewhere with people surrounding me, it should be a place where I can reflect myself on the others, where I can find myself in the others and finally being absorbed by them. I always try to find myself in the crowd, while the crowd is inspiring and nullifing me at the same time.
The reference which better represents my experience and needs is the figure of the flâneur. Around him there are only inspiring things and with immense pleasure, he absorbs every shape and color. His habitat is the city and the main aspect of his discovery in research, is linked to the pleasure, perdition and loss of control. For this reason I created an utopian no-stop city: Flâneurville.
For this reason I started to investigate my own design process and the way how I work. To do that I started a research about myself and my needs as a designer, but even as a person. Reflecting on these points I realized that I need to be somewhere with people surrounding me, it should be a place where I can reflect myself on the others, where I can find myself in the others and finally being absorbed by them. I always try to find myself in the crowd, while the crowd is inspiring and nullifing me at the same time.
The reference which better represents my experience and needs is the figure of the flâneur. Around him there are only inspiring things and with immense pleasure, he absorbs every shape and color. His habitat is the city and the main aspect of his discovery in research, is linked to the pleasure, perdition and loss of control. For this reason I created an utopian no-stop city: Flâneurville.
Here he can walk, get lost and explore all kind of entertainment in order to assimilate surroundings and be inspired by that.
The entertainment is represented by eight regular shapes and each one has a different function.
These shapes are defined by their archetypes:
there is a circus, a library, a club, a brothel, a tavern, a temple, a cinema and a theatre.
The pavillions are arranged in a modular system: they are located in platforms with 4 different sizes,
there are 8 platforms each size and they are organized in 32 different combinations.
These platforms are connected with several stairs and finally infinetely multiplied.
Everyday we receive many inputs from the external reality.
Flâneurville is a pulsating panorama where the flâneur is bombed by copius inputs and is translating
absorbed inspirations into ingenious and inventive artworks by using his mastery.
He is a metaphorical character who impersonates the contemporary creative worker:
while he lives, he is assimilating everything he experiences.
The fascination he aquires from the city's entirety is the starting point for his design process
and the city itself is his workplace.